Senior Motion Designer - Bilingual (Remote)

Remote Full-time
Motion Designer (Unity3D) A5 Labs Department: Design / Art Reports to: Design Manager / Art Lead Location: Remote / Relocate to Japan Languages: English (nice to have: Mandarin/Ukrainian/Russian) Position Summary We're looking for a Motion Designer with Unity 3D experience to create dynamic, emotionally engaging animations and visual effects across our portfolio of gambling and casual games. This role focuses on in-engine animation-bringing characters, UI, VFX, and gameplay moments to life using Unity's animation tools. The ideal candidate has a strong sense of timing, understands game design principles, and can seamlessly integrate animation into real-time environments. Key Responsibilities In-Engine Animation & Motion Design • Animate UI transitions, feedback states, and in-game effects (e.g., win sequences, bonuses, reveals) • Create motion graphics and scene-based animations using Unity's Timeline, Animator, and VFX Graph • Design and implement real-time animations for characters, objects, and game events • Bring visual life to static assets by combining motion, particles, and audio triggers • Work with shader-based animations or Sprite animations when appropriate Technical Integration • Assemble and test motion assets in Unity, ensuring correct timing, responsiveness, and performance • Optimize animations and effects for mobile and desktop platforms Motion Designer (Unity3D) A5 Labs • Maintain organized animation hierarchies, naming conventions, and prefab structures Collaboration & Feedback • Work closely with UI/UX, 2D/3D artists, and game designers to align motion with gameplay and aesthetic goals • Iterate based on playtest feedback, developer constraints, and product performance • Present animation concepts through quick prototypes or visual storyboards Qualifications and Skills Required: • 3+ years of experience in motion design or animation, with at least 1 year focused on Unity 3D • Strong proficiency with Unity's Timeline, Animator Controller, and Particle/VFX tools • Solid understanding of animation principles, timing, easing, and transitions • Experience with animated UI, game effects, and cinematic or event-driven animations • Portfolio or showreel demonstrating Unity-based animations and interactive motion work Preferred: • Experience in mobile or iGaming animation (slots, cards, fantasy games) • Familiarity with Spine, After Effects, or Adobe Animate for asset prep or concept work • Basic understanding of shader animation and Unity's URP/HDRP pipelines • Knowledge of performance optimization for 2D/3D animation in real-time environments Apply tot his job
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